Woah! Wait, don’t mind him! You are perfectly welcome. For some reason I turn into a dick when I’m illustrated.
So, yeah, this is my game blog. I hope to update it with a variety of content; animations, reviews, critical discourse – any medium, so long as it looks at gaming from a fresh and colourful perspective.
This multi-medium approach is inspired by games themselves. I think people incorrectly think of video games as one cohesive ‘medium’, neatly slotting alongside films, novels and music in your categorical mindspace. I don’t think games are just a medium, I think they are a digitisation of all mediums – a unification of previously separate art forms through computer code. Continue reading
1998. That’s fourteen years ago now – more if you’re a citizen of the future. I remember fondly the time I spent as a youngster; enjoying 90s action films when I was too young to realise they were genuinely crap, watching children’s cartoons when I was too young to realise they were genuinely brilliant and wondering why my penis felt all tingly and nice when I hugged a pillow between my legs and thought of Kate Winslet. They were simpler times, really – videogames being no exception.
I still remember being hunched over our Playstation, constantly replaying the demo levels of Metal Gear Solid and snapping more necks than a nine year old should be allowed to snap. But back then, as with most games of the time, there was always an element of artificiality to the experience which prevented the guttural choking sounds of my enemies from being anything more than audial conformations of my victory over a simple game element. It was only later in life, however, that I realised that this artificiality – the angular levels, the identical guards, the constantly repeated sound effects – was actually part of the game’s cohesive and endearing design. I came to this realisation whilst playing an archaic Pac-Man machine in my local pub.